noobrapid.blogg.se

Summer 2018 civ 6 patch
Summer 2018 civ 6 patch









They also increase passive religious pressure emanating from the city in which they are built.

summer 2018 civ 6 patch

All worship buildings' faith yield increased from 3 to 5 and given +1 housing. Professional Army card now gives "-30% discount on all unit upgrades"(down from 50%). Martial Law card now gives "Accumulate 50% less war weariness than usual" (up from 25%). National Identity card now gives "Units take 100% less Combat Strength Penalty for being injured" (up from 50%). Enlightenment now eliminates 75% of the tourism penalty from different religions(up from 50%). Strategic Air Force air unit and carrier(Information era) production bonus increased from 50% to 100%. Their Finest Hour air unit(Modern and Atomic era) production bonus increased from 50% to 100%. Military First melee and ranged unit(Atomic and Information Era) production bonus increased from 50% to 100%. Grande Armée and ranged unit(Industrial and Modern era) production bonus increased from 50% to 100%. Feudal Contract melee and ranged unit(Medieval and Renaissance era) production bonus increased from 50% to 75%. Torpedo Bomber promotion now gives +5 versus naval units(down from +17). All air units now have +5 combat strength vs. Scouts can now embark after researching pottery. All naval melee units have a +10 combat strength bonus vs. Great Generals and Great Admirals now die when captured by an enemy military unit. Machine Guns now have 2 range and 60 MELEE strength(down from 1 range and 65 melee strength. Policy cards that give a production bonus to melee class units now work for anti-cavalry units as well. Both heavy and light cavalry units are no longer immune to Zone-of-Control from anti-cavalry units.

summer 2018 civ 6 patch

All light cavalry units now receive a -7 combat strength penalty when attacking city centers. All heavy cavalry units now have 1 less movement point unless starting on open terrain(most already had this effect, now it is consistent to all heavy cavalry). Here are the complete list of changes in this mod:

summer 2018 civ 6 patch

We want all aspects of the game to be available competitively, without any single strategy or Civ overshadowing the others. Many things in the game just weren't worth being built in most multiplayer games such as Theater Squares, naval units, or holy sites(with the exception of Defender of the Faith/Crusader). With this balance mod, our intentions were to add counterplay and variety with an emphasis on strategic decision-making.











Summer 2018 civ 6 patch